The cursor will change when you're over an area that can be interacted with. Slide a stone to the side or tip the cannon over, your item is there, it just can't be seen. Green items in your list can be found on the screen, but you have to interact with the environment first. Samantha Swift and the Fountains of Fate introduces blue and green items that are a little more involved that just "find and click". Once you complete one set of items another one appears, continuing the hunt for another round on the same screen. Check the list at the bottom of the screen, find the items, and give them a click. Each scene is filled with items stashed in clever (and not-so-clever) locations, from camouflage knives attached to huts to coins hidden amongst other round things. In another small step away from the series' original adventure/hidden object roots, Fountains of Fate focuses more on object finding than puzzle solving. This girl never rests, not even between sequels! Still on the trail of Cortez, Samantha embarks upon a quest to recover the Emerald of Judgement, an artifact that may unlock the secrets of the Fountain of Youth! Marking the fourth game in the series, Samantha Swift and the Fountains of Fate starts off with our tenacious heroine out-surfing the bad guys over some serious waves.
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